murdergame voicetesting with nin!
[The room you wake up in is not your own. In fact, you may not have been sleeping at all before you're suddenly waking up in an unfamiliar bed in an unfamiliar room. The bed isn't terribly uncomfortable, but it certainly isn't the nicest thing either; it's a standard cot, surrounded by the towering stone walls of your room. There's a wooden desk with a plain key on it, a simple chair, and a mirror, but absolutely nothing else. No decorations, nothing to indicate where you are or how you got here, and certainly no answers.
Should you leave the room and start exploring, you'll find that you're in some sort of fortress. A medieval one, from the looks of it, given that there's no technology to be found anywhere and the laundry room involves no actual laundry machines. The front doors are sealed off with some sort of magic sigil and guarded by two hulking suits of armor that stand ominously in the way. They won't react if talked to or poked, but you get the distinct feeling that they're watching you...
The other rooms are about what you'd expect - a kitchen and dining room fit for function rather than fashion, an armory that is strangely empty aside from some training dummies, a war room that is really just a round table and chairs, and a small library. Not the most exciting thing in the world, but that's likely intentional.
After all, in the foyer there are two very important pieces of information behind unbreakable glass: the first are the rules, written in a flowing hand and dark ink with the usual rules - including one notable one about killing for your freedom. Beside it is a second set of information and pictures: profiles of all the Soldiers brought into this little game, it would seem.
Enjoy your stay in the Fortress; the General will be watching you.]
Should you leave the room and start exploring, you'll find that you're in some sort of fortress. A medieval one, from the looks of it, given that there's no technology to be found anywhere and the laundry room involves no actual laundry machines. The front doors are sealed off with some sort of magic sigil and guarded by two hulking suits of armor that stand ominously in the way. They won't react if talked to or poked, but you get the distinct feeling that they're watching you...
The other rooms are about what you'd expect - a kitchen and dining room fit for function rather than fashion, an armory that is strangely empty aside from some training dummies, a war room that is really just a round table and chairs, and a small library. Not the most exciting thing in the world, but that's likely intentional.
After all, in the foyer there are two very important pieces of information behind unbreakable glass: the first are the rules, written in a flowing hand and dark ink with the usual rules - including one notable one about killing for your freedom. Beside it is a second set of information and pictures: profiles of all the Soldiers brought into this little game, it would seem.
Enjoy your stay in the Fortress; the General will be watching you.]
