Colonel Frank Archer (
sadisticwarfare) wrote in
pokebox2014-11-03 09:15 pm
TESTRUN SHIT
[It's a beautiful day in Ecruteak City. The sun in shining, there's barely any clouds in the sky, the birds are chirping, and it seems like nothing can go wrong on a day like today.
...Too bad someone's never been fond of peace and quiet. The bombs go off in the north of town at exactly 10:00 AM, and judging from the explosions, there were quite a few of them. Smoke billows from the Bell Tower, and judging from the citizens' panicked reactions, this definitely isn't normal.
Of course, getting into the Bell Tower is easier said than done, considering the fact that there's a building you have to go through first and several sages guarding it.]
...Too bad someone's never been fond of peace and quiet. The bombs go off in the north of town at exactly 10:00 AM, and judging from the explosions, there were quite a few of them. Smoke billows from the Bell Tower, and judging from the citizens' panicked reactions, this definitely isn't normal.
Of course, getting into the Bell Tower is easier said than done, considering the fact that there's a building you have to go through first and several sages guarding it.]

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Let's see what's under the bridge. Renaud, please don't be a shit and actually convey to him what's under the bridge, if you will.]
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Okay, so the question of the day is whether he should leave it and risk it possibly blowing up, or whether he should actually try to do something about it and risk it...almost definitely blowing up; after a moment's deliberation, he is just going to decide that this is categorically not his problem.
Those sages are going to be greeted by the squid again, with the general message that they might want to send a Jenny or twelve to the sixth floor because we've got a live bomb up here.
In the meantime, Tsukiyama is just going to convey Alessia over the tripwire and keep moving because as far as he's concerned he still has someone's ass to kick.]
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(Do the Jennys even have a bomb squad? WELL THEY DO NOW, THANKS)
...But this is better than having the sages trip over the wire so...
Anyway, the rest of the floor seems to be good! The second and third bridges are pretty long, but if you investigate them you'll find that there's no other bombs there.]
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...at least so far.
Just let him call back the bug and the squid, then. Do we have more stairs?]
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...Sorry in advance.
The warp tiles are those weird glowing spots, and from the look of it, navigating this room is going to be super fun.]
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So. First things first. Any tripwires in the immediate vicinity?]
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That means it's time for a rousing game of WHICH OF THE CHILDREN DOES DADDY LOVE LEAST while he tries to figure out what these tiles are supposed to do! He'll just be walking over to one without stepping on it, holding one of his Pokéballs directly over it; Berlouis has failed him challenge-wise recently, and he's tried to release the Cherrim twice. The stupid thing keeps following him around, so damn it, he's going to be useful today.
Onto the warp tile he goes! Let's see what that does.]
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The poor Cherrim disappears in a flash of light, but thankfully it won't be gone for good! In fact, the Cherrim is now over there on that island, on the side closest to Tsukiyama.]
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Or, in less fancy terms, kill you and clone you over and over. That's creepy.
That said, Alessia is just looking at him with the general sentiment of "...DUDE" in her eyes, while Berlouis just looks...confused. He even came out of the wrappings for this because sir, why...]
Well? We don't have all day, amore, get on the other one.
[This Cherrim suffers so much. Excuse him while he wanders over to the other warp panel on that island, then...]
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Well, that poor Cherrim will find himself over on the final panel near the windows looking out on Bellchime Trail. Should Berlouis attempt to step on it again though, he won't be whisked back to panel #3, instead he'll be taken up a floor! Don't question these things okay.]
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...and yeah, Tsukiyama's pretty sure that isn't supposed to happen, but...all...right then? Come on, Alessia, let's...follow that I guess...
...and try not to think of the fact that transporters kill and clone you because that's creepy...]
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Congratulations, you've reached floor 8! You'll find yourself just above the southeast corner with another of those bridges leading north. There's only one other teleport pad you can reach from here, but you'll have to brave the bridge!]
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Is the bridge safe?]
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In that case, he will be a responsible trainer and actually pick up Berlouis; the Cherrim apparently does not know Tsukiyama very well because he is taking this as an invitation to cuddle.
It is not, in fact, an invitation to cuddle, and he will be making this fact very clear by unceremoniously dropping him on that other warp panel.
Where does it go.]
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The poor thing is going to end up on the other side of the room, just south of that bird statue. There's another bridge leading down to yet another teleport pad.]
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I'm waiting.
[...]
Oh, and do be mindful of the bridge. Sometimes there are wires.
[See, he's not all bad. He warned him!
...right, down to the southern pad we go, assuming there are no wires.]
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...Well, he won't because there aren't any wires here either. That warp pad will land him in the center of the room, and once again, you're going to have to step on it to get it to take you to the next floor! These things are confusing as hell, how do the sages get up here to clean?]
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...even if Berlouis is not going to stop clinging to his pants leg anytime soon. Okay. What's up here?]
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You're probably going to immediately notice that this place has seen some things. More like lots of things. The majority of the floor toward the south near the windows is covered in scorch marks, soot, and those black pieces. The beams are looking a little hazardous in places, so you'll have to watch your step if you try to get closer! Of course, that's easier said than done considering the fact that you've wound up in the northern portion of the room, the northeast to be exact.
The weakened beams and debris aren't the only things to worry about, however. There's also a fire raging across the beams in the southwest. You probably don't want to get near those warp pads while the fire's going. So now what?]
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All right, there's a warp panel up in the northwest, it looks like, so that's going to be the first stop. Yes, he is dropping Berlouis again. Yes, this may backfire hilariously and drop his Cherrim into the flames. No, he doesn't give a single fuck.]
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Luckily for your Cherrim, the warp pad drops him off in the east, which should be far enough from the flames for the poor thing's comfort. It looks like you're going to have to figure out some way to fight the flames or get to the ladder leading up to the next floor.]
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