pokerap: (Default)
R E D D ! ([personal profile] pokerap) wrote in [community profile] pokebox2024-05-31 03:39 am

honkai: star rail voicetesting

Hey all, you know exactly what this is: another voicetesting post! This time it's Honkai: Star Rail-flavored. Listed below are the characters I'd like to voicetest. I have prompts available for them in the comments below!

By default, I will be avoiding spoilers since it's pretty easy with most of these characters. If you want to get into backstory stuff, there likely will be spoilers, so please be aware of that. If you'd like to do spoilery threads, just let me know, and I'll mark spoilers appropriately in my comment headers.

The prompts I have are all murdergame themed, of course. Listen, murdergame settings just work really well for voicetesting for me, don't ask questions!! I am perfectly fine with other settings if none of these prompts speak to you or you'd like to do something different! I love crosscanon threads, OCs, and assumed CR so feel free to throw whatever at me!


INFORMATION:
i don't know what you expected tbh
BOOTHILL
A Galaxy Ranger devoted to upholding his own brand of justice. Boothill is a cyborg with the vast majority of his body replaced; something he pretty much always manages to avoid talking about. One thing he can't avoid is his built-in swear filter that forces him to use nicer language. Well, if you call things like "muddle-fudgers" and "well fork me" nicer language. Though he is generally more chaotic good, he's perfectly fine killing anyone who stands in the way of his revenge - look out, IPC.
SAMPO KOSKI
An exceptionally shady salesman who just can't seem to keep himself out of trouble for more than five minutes, Sampo is an absolute disaster of a person. He can and will sell anything he can get his hands on, with little care for any sort of respectable business practices. If it seems like he's up to something, it's because he is - Sampo's a man with a plan, but what that plan actually is will always be a bit difficult to pin down. Just like Sampo himself! He has a tendency to go missing just when you think you actually need his help... but he won't hesitate to ask for yours!
AVENTURINE
While he is a member of the IPC, Aventurine does things his own way. A born gambler, he greatly enjoys making bets and seeing how things turn out - and his luck has gotten him this far, so surely it won't run out any time soon. Though he may treat everyone as a friend, you'd better look out; you never know what Aventurine is truly thinking behind that smile, after all. He deeply desires his freedom and despite all the glitz and glam of his current profession... he still doesn't have it. Maybe someday things will change.
swearfilter: (💥 03)

[personal profile] swearfilter 2024-05-31 07:42 am (UTC)(link)
BOOTHILL
Age: 32 | Species: Cyborg | Occupation: Galaxy Ranger
Likes: Revenge, guns, fighting, the Galaxy Rangers, good booze.
Dislikes: The IPC, inaction, injustice, anyone tampering with him.
Traits: Fierce, energetic, flexible, brash.
Trivia: Boothill chose to replace his body with cybernetics!


arrival;
[This... isn't Penacony. Huh. That's weird, he wouldn't be able to enter the dream without being in Penacony... so this must somehow be somewhere else. Maybe someone will have some answers, which is what spurs Boothill to get out of the comfortable bed. Out of habit, he reaches for his gun... and his hand comes up empty.]

...Off to a great start.

[Well, it's fine. He's still got his— where are his spurs. Great. At least he can still kick things really hard?? Boothill grabs the device on the desk before leaving, pushing the door open and sauntering out. His first order of business is to ignore the other confused guests(?) and head out to look for an exit. There should be one around here somewhere...

It doesn't take him long to find the bulkhead. It looks out of place in this glamorous, expensive-looking manor, as though it was a recent addition. Even with Boothill's innate strength, he doesn't think he'll be moving it, so he doesn't even bother trying it. Instead, he turns his attention to that device, flicking through in search of any sort of information that will explain what the hell is going on.

He lands on the rules. A certain rule catches his attention immediately and his good eye goes wide.]


So that's the game we're playing. Coward ain't even gonna show his face, huh? Fudge this.

[He shoves the device back in his pocket with a snort and moves to start checking the bulkhead over - maybe their captor happened to forget that they had a cyborg here and he'll be able to break it or something.]


exploration;
[For whatever reason, this old-timey manor happens to have some interesting tech in some rooms, and next to nothing in others. Boothill isn't particularly enthused by the kitchen or the weird vending machine sitting alone in a dark room, and the library isn't really his thing either. But the last door leads into an arcade, and that's marginally more interesting than the other offers.

Boothill strolls through the place, occasionally pausing to watch some of the demos but he never sticks around for very long before moving on. Racing games, games of chance, and air hockey don't exactly seem to be his thing... but then he pauses when he finds something unfamiliar.

It's DDR. It's DDR, and it's showing a demo of a particularly difficult set of arrows, each of them lighting up as they reach the top of the screen, making it pretty obvious what one needs to do to win.]


Huh. Guess that could be fun.

[And so Boothill hops onto the DDR machine, scrolling through the songs to find one suitably fast-paced... and he immediately sets it on the hardest difficulty. One would think this is pure hubris guiding him... until he starts.

Turns out the cyborg is fast and incredibly agile despite being like 90% metal. Hitting the arrows for the slower sections is child's play, and the faster ones are pretty easy for him too - in fact, he's grinning wildly as the song goes on, and he finishes with a half-decent ranking.]


Now that's what I'm talking about! Hey, you gonna join me or are you just gonna watch?

[Ah, he's spotted you. Hello, do you want to die to DDR?]


motive;
[The Benefactor has ordered them to all gather in the ballroom, and has left envelopes for each of them with their name neatly printed. After a brief explanation, it becomes clear just what this is.]

So you're threatening us. Since we haven't been playing by your "rules", you're gonna force our hands.

[The Benefactor doesn't respond, instead the speakers remaining silent. Boothill scoffs - it's more or less expected by now; he hasn't managed to get any answers out of the guy so far anyway - and he picks up his envelope, pulling out the card inside with a frown.

He was expecting hostages, or threats on their world. What he wasn't expecting is the picture that's inside - you might catch a glimpse a wild-west-looking span of farmland if you're quick. Boothill flips the picture around to study the handwritten message on the back:
I can offer you an opportunity to return to an earlier point in time. You will retain your memories and you can change the future. All it takes is one sacrifice. Make your choice.

Sacrifice. Boothill's good eye narrows at the word and he promptly crumples the envelope and picture in one metal hand.]


Try harder next time, Benefactor.

[It's spit out like venom, and Boothill turns to leave. Though he usually gets pissed at the Benefactor whenever he's had to talk to him, this time seems different. His posture is tense in a way it usually isn't, and his expression is set in a tight, furious look. Seems that despite his show, even Boothill's not having a good time with this one.]


all fun and games;
[It's been a really tough few weeks here. Between deaths, motives, and mourning, it feels like every day is just another step towards the day where you become a victim - or a killer. Well, someone's sick and tired of all this moping around and has put together a party of sorts in the ballroom, complete with bright and colorful décor, as well as several little stations for various games.

Boothill had no intention of coming, even after he saw the note (more like an advertisement) slipped under his door. It seems like a bad time, considering they just got a motive yesterday and there's no doubt in his mind that someone is already planning to act on it. And yet here they are. Throwing a party.

Unfortunately for Boothill, he's bullied into coming to the party by one of our resident extroverts who refuse to leave the wallflowers alone, and considering the lecture he's already got about wallflowering, he's looking through the games curiously. It seems quite a few people have gathered for...]


Spin the bottle? Ain't that a kids' game?

[Unsurprisingly, he has been bullied into joining. Take a wild guess what's going to happen next. That's right! It's seven minutes in heaven with your character! C'mon, let's take this to a closet.]

Well, this ain't how I thought I'd be spending my day. Guess we're gonna have to pass the time by talking.

[........unless you want to make out with a cyborg cowboy with sharp shark-like teeth??]
justscribing: (❖ 42)

Fun and Games

[personal profile] justscribing 2024-06-01 01:22 am (UTC)(link)
[The resilience of the human spirit is a fascinating thing. They can face unspeakable horrors and still manage to pull themselves forward. To survive another day. They, a group of two dozen, have been trapped like rats and prodded until they inflict those horrors on each other. Death.

Paranoia.

Betrayal.

And yet, there are those who have only doubled down on their refusal to give in. Caution has not not faltered to instability. It's fascinating to watch the way his peers respond to each murder by becoming more bonded and defiant. They adapt and cope the same as before.

Although... the party is a bit much. And Alhaitham has also been forcibly dragged into things by The Extroverts and now he and Boothill are locked in a closet. Don't ask me the details.]


Are we? [He raises a brow. There is the obvious other solution but he's taking that as Boothill rejecting the idea.

So he reaches into his belt pouch. And pulls out a book.]
swearfilter: (💥 12)

[personal profile] swearfilter 2024-06-01 10:06 pm (UTC)(link)
[These things happen, he supposes...]

Well, yeah, figured you probably wouldn't wanna— You're just gonna ignore me?

[wow, rude???????? how could you do this to boothill who thrives on attention???]
justscribing: (❖ 73)

[personal profile] justscribing 2024-06-02 05:31 am (UTC)(link)
You haven't offered anything that's more interesting to me than this book. [They haven't even started talking yet... and Alhaitham is opening it to the last page he was on.]
swearfilter: (💥 07)

[personal profile] swearfilter 2024-06-03 01:24 am (UTC)(link)
[wow!!!!!]

Not like you've given me much of a chance, you know.

[But he peeks over Alhaitham's shoulder to try to get a look at the book.]

So what's it about? If it's caught your interest that hard, it better be a muddle-fudgin' amazin' book.
justscribing: (❖ 57)

[personal profile] justscribing 2024-06-03 05:35 pm (UTC)(link)
[Alhaitham doesn't move even as Boothill is peeking over his arm. In his hand is a textbook on earth-based early human cultural development. Alhaitham is reading it more as a point of comparison. It's an extremely dry text.

Without looking up:]
It only has to be more interesting than you. Are you incapable of sitting still for a few minutes?
swearfilter: (💥 07)

[personal profile] swearfilter 2024-06-04 02:09 am (UTC)(link)
[...Wow, this is the least interesting thing Boothill has ever set his eye on. His eye is glazing over just a sentence in.]

How the fudge is this more interestin' than a person?

[He just sounds baffled rather than offended, but he has one takeaway here: Alhaitham is a big, huge nerd.]

And yeah, I didn't exactly come prepared to sit in the dark for seven minutes.

[He can't even stretch out in here!! Terrible.]
justscribing: (❖ 130)

[personal profile] justscribing 2024-06-04 05:59 pm (UTC)(link)
Well, so far the only other person around has offered nothing but complaints.

[And there is only one man who he's willing to entertain ceaseless complaints from. Not Boothill.]

It's an easy choice between listening to that or this book.
swearfilter: (💥 07)

[personal profile] swearfilter 2024-06-04 11:53 pm (UTC)(link)
...Tch.

[The sound is annoyed, but Boothill can tell this is a losing battle. So he'll switch tactics.]

Why don't ya tell me 'bout yourself, then? What is it that you do, where you're from?
justscribing: (❖ 55)

[personal profile] justscribing 2024-06-06 08:26 pm (UTC)(link)
I just work as the Akademiya's scribe. Are you not interested in talking about yourself? [He flips a page before sparing a glance up at Boothill.] Or was it that you assumed I'd rather be the one sharing?
longexile: (04)

exploration

[personal profile] longexile 2024-06-04 02:24 am (UTC)(link)
[ Though they arrived together thanks to having been together on the way to Penacony, Dan Heng quickly left Boothill to his own devices. It seemed pragmatic to split up and look around. There aren't really any answers to be found so far.

Dan Heng had checked out the library first of all, but most of the books are bland fiction or written in a dialect he's never seen — which is strange to him in and of itself. Suffice it to say, there wasn't anything to be learned there, either. It's actually only chance that they run into each other again.

He's not really big on games like this, though he idly thinks that Caelus might enjoy some of them. But there's one Galaxy Ranger cyborg tearing it up at a machine. Dan Heng finds himself stopping to watch.
]

Oh, no. I think you're doing well enough on your own. By all means, continue.
swearfilter: (💥 05)

[personal profile] swearfilter 2024-06-04 02:30 am (UTC)(link)
[He's doing a great job at exploring, shut up.]

Where's your fightin' spirit? C'mon, join me! Promise I won't kick your ads too badly.

[He will gladly continue to play DDR if left to his own devices, but now he's curious how Dan Heng would do with this little game. Admittedly, this isn't exactly productive, but he's had no luck finding anything useful so why not take a break and enjoy some dumb game?]
longexile: (09)

[personal profile] longexile 2024-06-04 03:05 am (UTC)(link)
My fighting spirit

[ He says with a sigh, not even wanting to repeat the phrase. ]

— has nothing to do with playing games.

[ It isn't productive, but that's not his beef with it. His problem is how public this is. He seems a lot more unflappable than he is, and the idea of doing some silly dancing game and being terrible at it where other people can see is just too much to deal with.

Despite his argument, he hasn't walked away, either. He should! He should just turn and walk out of this arcade. But...
]

You shouldn't assume you'll win, though.

[ Maybe he has been spending too much time with both Caelus and March. ]
swearfilter: (💥 06)

[personal profile] swearfilter 2024-06-04 05:27 am (UTC)(link)
[Heh heh, just as planned! ☆]

Yeah? So you gonna prove me wrong?

[He gestures to the machine with a smirk. C'mon, Dan Heng, you know you want to...]
longexile: (06)

[personal profile] longexile 2024-06-04 08:28 am (UTC)(link)
[ Damn you, cyborg.

Of course Dan Heng knows better than to rise to bait like this. He hesitates, telling himself to just walk away and go do anything else.

In the end, maybe it's just pride that wins out, the annoyance at the assumption that he would lose grating on him. Anyway, it's not like he's found anything useful to do here.
]

One game.

[ He's insistent about that part, at least for the time being. ]

You first, since you're already here.

[ He wasn't really watching closely last time. He wants to see how it's done; this is a strategic move on his part. ]
swearfilter: (💥 06)

[personal profile] swearfilter 2024-06-04 11:50 pm (UTC)(link)
[Perfect. Boothill grins at that, all sharp teeth and delight that looks far too much like mania with his features.]

Sure, I'll give ya a leg up so I don't crush ya too badly.

[Wow!! Anyway, he selects a song at random - something fast-paced and busy with arrows from the looks of the preview - and gets started. Boothill is a quick learner and this sort of thing is easy for someone with his reflexes. If you can dodge a bullet, you can play DDR.

He reaches the end of the song with a decently high rank; still room for improvement, but a good showing none the less.]


You wanna pick the song out for us?

[This is a two player DDR set so there's a second pad of arrows for Dan Heng now that he's seen how it's played!]
wolframite: (Default)

arrival

[personal profile] wolframite 2024-06-04 08:21 am (UTC)(link)
Oh? Coward, is it? [That voice is deep and raspy, like the person speaking has a long-standing issue with his voice, or his lungs. Still, it's also quite soft-- a wonder that it carries in this place, even while he's hidden out of sight.

Perhaps, then, it's a good thing that the room is quiet. Only the sounds of their breathing are heard.

Norton would prefer to be out of sight for now, until he can be sure that he is safe.]
swearfilter: (💥 07)

[personal profile] swearfilter 2024-06-04 11:46 pm (UTC)(link)
[Huh... Boothill's senses are sharp, but even he can't pick out where exactly those words are coming from. The acoustics in this room make it hard to pinpoint an exact location, which gets a frustrated scoff from him as he addresses his words to the room at large.]

Yeah, a muddle-fudgin' son of a nice lady who can't even be bothered to show themselves is a coward, don't ya think?

[...he's assuming that Norton is the mastermind here, sorry Norton.]
wolframite: (005 | fool's gold)

[personal profile] wolframite 2024-06-05 04:11 am (UTC)(link)
Ah. Is that how you see this situation.

[Norton will have to correct him then.

He cracks his back and neck as he pushes off the wall he's been leaning against, before he no longer has to crack anything, bone giving way to rock as he walks towards the light. Becoming "Fool's Gold" has always been a process, one that he will never enjoy, but when he has actually become his other half, he can never resist the power this body gives him.

It's with this body that he greets the stranger who has the audacity to accuse him of masterminding this. He's not so roundabout with his ways of killing people.

He might as well be blocking out light with his size, even if he's already in it. Though that doesn't stop any from peeking through the hole in his torso, or the little gaps between his stones.]


Could you repeat everything you said? [Even his voice has changed, due to a lack of lungs. Everything is now much raspier, almost like one who can only whisper, but must raise their voice in order to be heard.]
Edited 2024-06-05 04:12 (UTC)
expressblackhole: (🌌 SHADOW)

motive;

[personal profile] expressblackhole 2024-06-11 04:02 am (UTC)(link)
[ Welt is a naturally curious individual by nature; he isn't the type to go around nosing around obnoxiously, but he isn't the type to shy away from a glance or two in someone else's direction. Small things like that, which means he does happen to catch the brief glancing image of farmland.

But, as for Welt, he is holding his envelope. Is it because he is a coward, that he hasn't opened his as of yet? It could be any number of events...the unlimited possibilities having him reluctant to gaze upon even one. So instead, he raises his head, turning his attention to Boothill, letting out a sigh in a puff of air. ]


...Once again he has tried his hand very hard at forcing others to play along with his ill-conceived game.

[ He pushes his glasses up to the bridge of his nose. ]

Do you mind if I joined you on your walk?
scammy: (💸 03)

[personal profile] scammy 2024-05-31 07:43 am (UTC)(link)
SAMPO KOSKI
Age: 27 | Species: Human | Occupation: Salesman
Likes: Making money, business, using collaborating with others, causing problems on purpose, being threatened with a good time.
Dislikes: People catching onto his schemes too early, bad deals, being threatened with a bad time.
Traits: Suspicious, outgoing, relaxed, cunning.
Trivia: Sampo can walk on snow without leaving footsteps!


arrival;
[Hmm. So. This isn't where Sampo's supposed to be. That should probably be more concerning than it is, but his real concern is with his belongings - his knives are gone, but more importantly, so are his credits??? How is he supposed to make money here if he has no starting funds???

Momentary despair over, Sampo grabs the device that serves as both a room key and a repository of information and flicks through it as he leaves his room. While the room was decently nice - a comfortable bed, a small closet, a simple trunk, desk, and chair as well as a full-length mirror - it pales in comparison to the hallway. Decked out in marble floors, towering ceilings, and way too much lavish décor, the place looks like it costs a pretty penny. Sampo whistles to himself as he looks around, obviously impressed.

Of course, he does return to his device - and pulls up your profile when you exit your room.]


Heya! I'm gonna go out on a limb here and guess that you're just as lost and confused as I am. Am I right?

[His tone is conversational, his expression relaxed despite the circumstances, and his eyes dart over your profile information curiously before returning to your face.]


exploration;
[So the weird thing about this place is that it really does seem to belong to some rich person - the Benefactor, or whatever. But the rooms don't really... match. While there's a fancy dining hall, the kitchen contains plenty of modern devices compared to the lower tech of the rest of the manor. There's also an arcade right across from your very standard library, so. It's a little weird.

There's also the front door... which is barred by a heavy bulkhead that no one here will be able to move. So that certainly does make it seem like there's no escape and they'll have to kill someone and get away with it if they want to go home or whatever. That's not Sampo's primary concern! No, instead he's gathered a few strange coins he found in the arcade and he's currently busy shoving them in the weirdly ominous vending machine that sits alone in an empty room.]


C'mon, let lady luck favor Sampo...!

[Lady luck is not favoring him. A coconut pops out of the vending machine - literally pops, as it hits Sampo directly in the forehead, knocking him over and bouncing away harmlessly. The coconut doesn't even open. Truly this is the most grievous of crimes.]


whodunnit;
[It was only a matter of time, really. After all, everyone seems to have important things to get back to, and staying put here under someone else's thumb for seemingly no reason isn't sitting well with anyone. So when Friday dawns and people start filtering out of their rooms, Sampo greets you, his unfortunate neighbor.]

Good morning! You sleep well last night?

[...This idle small talk would probably be fine on any other morning, but there's a small blood trail leading off in the direction of the arcade and library...???]


challenge;
[Instead of a motive this week, we've been given a challenge. It sounds simple enough - go through some rounds of speed dating, and then choose a partner to attend the "ball" being held on Thursday night. Fail to get a partner, and you will be stuck in your room for the next week, unable to leave. Fail to make your partner happy on your "date", and you'll suffer the same fate. This is especially cruel given that there are an odd number of us, so someone's getting sent to their room no matter what.

Sampo Koski is not going to back down from a challenge, and he certainly isn't going to be confined to his room like a naughty child. He's gotten away with many crimes and will continue to be a thorn in everyone's sides for as long as possible, so this simply won't do! Plus, he'd probably end up dying of boredom if he was trapped in his room, so clearly it isn't an option.

So during speed dating, he'll wave a hand as you join him at his table.]


Good to see you, old pal! [are you guys even friends??] I figure you probably know enough about me, so there's no real reason to discuss things further, is there? Might as well cut to the chase; it'll work better for us to enter a partnership for this little "challenge", wouldn't it? You scratch my back, I scratch yours. Both of us escape without being confined to our rooms! What do you say?

[Alternatively... perhaps you were somehow conned into being Sampo's date for the ball. Or maybe you willingly said yes?? Why would you do this to yourself. Regardless, we've been provided with fancy clothes and masks for a "masquerade"... which is pretty pointless when we have to have dates?? Well, whatever, Sampo certainly doesn't mind dressing up.

He actually looks rather nice in a suit, although his hair is still as (stylized) messy as usual and the mask only covers his eyes and not his obnoxious grin.]


Well, well! Aren't you dashing? Come on, Sampo's gonna make your night~

[...Given the teasing tone, it's meant as a joke, but did he have to word it like that...]
paytron: (aalto01)

whodunnit

[personal profile] paytron 2024-06-04 08:32 am (UTC)(link)
[ What's up, neighbor. Aalto's spoken to Sampo a handful of times by now, and he's not fooled by the clownery his neighbor's gotten up to, if only because he understands it on some level, himself. There's more to the guy than he lets on, Aalto's determined, and if he has to play house for a bit to figure out what that is, that's fine with him.

He raises a hand in greeting.
]

Good morning! Why, yes, I got plenty of sleep-

[ Then, the scent of blood hits, and Aalto spots the the trail. His eyes dart to it. His smile turns wry, and his eyes narrow. ]

and it looks like someone else got a good night's rest, too.
scammy: (💸 13)

[personal profile] scammy 2024-06-04 11:43 pm (UTC)(link)
[who thought it'd be a good idea to put their rooms next to each other, good luck to everyone around them tbh

Sampo's eyes follow Aalto's, though he doesn't look particularly surprised or upset by the trail of blood. Just as expected, really, even if it did take a little longer than Sampo would have assumed.]


You have quite a terrible sense of humor, don't you?

[...never mind that he's struggling not to grin, okay.]

Seems as though some of our friends aren't taking this all that well, so how's about you and I go take a little look-see?

[The blood trail has been noticed by those around them, and there's already a cacophony of noise from disbelief to anger to anguish. This isn't exactly the best place for a casual talk about murder. So let's go find a body!!]
paytron: (aalto09)

[personal profile] paytron 2024-06-13 05:02 am (UTC)(link)
[ Aalto isn't here to mock someone's death -- he's not pleased at all, actually -- but hey, someone's gotta "stay strong" here, and yeah, the others don't seem to be taking it well at all. He's quick to agree to Sampo's suggestion. ]

Well, someone's gotta take a look. Let's go.

[ The smile on his face fades, and he heads towards the blood trail, drowning out the noises around him. While Aalto hasn't seen a lot of death himself, it's also not new to him, and he's put together when he approaches the body. All he sees is an open palm peeking out from behind the corner, and when he turns it...

...Well. That sure is a body, alright, with slashes all across the torso. He glances at it, and for a second, there's a hard stare on his face as he takes everything in. By the time Sampo joins him, though, his expression mellows out into something more relaxed. It's still not very pleased, though, don't get him wrong.
]

Seems like someone was tired of playing house. Can't blame 'em, but it's a shame that this is how they went about it.
schematics: (💎 04)

[personal profile] schematics 2024-05-31 07:43 am (UTC)(link)
AVENTURINE
Age: 24 | Species: Avgin | Occupation: Senior manager of the IPC Strategic Investment Department
Likes: Gambling, bets, making "friends", freedom.
Dislikes: Plans going awry, getting close to others, being used, the IPC.
Traits: Flamboyant, confident, manipulative, anxious.
Trivia: Aventurine has wagered his life multiple times!


meeting;
[It seems that someone here has some sense, given that they've left simple messages in every room requesting a meeting in the dining hall. We've been here for only a few days, but it's been made clear that this "Benefactor" of theirs is not messing around. Those rules aren't just for show - something Aventurine knows quite well, given that he contacted the Benefactor to ask several questions about how things would go once someone does murder. He's been given vague, frustrating "information" that doesn't really help any. Still, perhaps someone has found something interesting; likely not a way out, however.

Aventurine shows up to the meeting on time, taking his sunglasses off with a practiced flourish as he takes a seat. Why is he wearing sunglasses inside?? Don't ask questions.]


Good of you to call this meeting. Shall we get started?

[And get started they do. People share what they've found - or rather, what they haven't found. Some theories are thrown out for what the Benefactor truly wants from them, some people claim that no one here will ever kill, and there's at least three verbal fights about dumb and unimportant things. Aventurine manages not to roll his eyes, but his expression goes from the usual easy, practiced smile into a frown over the course of the meeting.

Afterwards, he slips his sunglasses back on and leaves... though he only goes as far as the kitchen. It's very close to the dining room, and he calls you over whenever you look over.]


Hey, friend. Care to share your thoughts on our little gathering?


afterparty;
[So here they are. Someone chose to kill and left quite a mess, which most of the others investigated and talked at length about in a "trial" to find the guilty party and "bring them to justice" - that is, voting for them to be executed.

Aventurine has been very quiet since the explanation about the votes was explained, a hand at his mouth as he watched the following proceedings. The killer explained their difficult situation at home, and though they admitted to their crime and insisted they should be voted for, they seemed very shaken up as they were killed by a terrifying mass of shadows that simply consumed them whole.

The silence on the elevator ride back up had been deafening.

And yet some brave fool decided to hold a gathering - to remember those who were lost, and maybe to comfort those still living. Aventurine decides to go - after all, what better way to find out who's been rattled by this than to see it first-hand? It seems likely that someone just as desperate as their killer today will act next and perhaps he'll get some hints on that from the others' behavior today.

So he ventures to the dining hall, taking a seat nearby and occasionally sipping at a cup of cooling coffee. He watches intently behind his sunglasses, studying everyone with a careful eye.

When you get near him, he raises a hand in greeting.]


How are you doing after... well, all of that?

[A dumb question, perhaps, but Aventurine's good at playing dumb.]


exploration;
[With the deaths last week, a new floor has been opened. A "reward", as the Benefactor said, for their "hard work".

Disgusting. But there's no point in ignoring the new floor and whatever oddities may be present here. So Aventurine takes the stairs up, studying all the new rooms carefully. The first is an art studio - painting materials, all sorts of markers and pens, as well as several tools for sculpture and pottery. It's not really Aventurine's sort of place, so he leaves and moves on. Up next is a gym with plenty of heavy machinery. Something worth checking over later, he supposes. Maybe he'll even use it, if he gets bored enough.

But it's the final room that really catches his interest - it's laser tag! Aventurine blinks a few times before checking out the equipment and quickly figuring out that this is a game to play. He messes with the control room for a bit before setting it up for a match.

As you approach, Aventurine pokes his head out of the room with a grin.]


You wouldn't care to play a game with me, would you?

[This is thankfully not a card game or a game of chance...]


all fun and games;
[Someone has made a very stupid mistake. They've decided that a party would be a good idea, and with it, they've included all sorts of games to play. It likely isn't a surprise that Aventurine's here - after all, he's outgoing and friendly with everyone here - and it's likely even less of a surprise which table he's at.

This one has cards set up. They're a simple deck and Aventurine is shuffling them with a smug look.]


Are you here to play a game with me? How delightful.

[...Please pull him to any other activity otherwise he'll be here all night beating everyone at cards.]
justscribing: (❖ 136)

Meeting

[personal profile] justscribing 2024-06-01 01:32 am (UTC)(link)
[Alhaitham listens, observes more than he speaks. It isn't as though he has much to add, anyway. Nobody has found anything useful for escaping, although he mentally notes a few interesting details. He knew it wouldn't be simple to escape, however, to the lack of productivity in their introductory meeting is neither a surprise nor a concern.

He hadn't really intended to engage with Aventurine while entering the kitchen, but he's beckoned with a question that catches his interest enough to stop.]


That depends if you're looking for thoughts on the situation we're in or the people here.
schematics: (💎 02)

[personal profile] schematics 2024-06-01 10:02 pm (UTC)(link)
[Oho, calling him out on the real question already, huh?]

A little of both, if you're so inclined. Our fellow captives are quite interesting, aren't they?

[It's said in a completely neutral tone, as if he's observing them rather than actually dealing with them personally. And to some extent, he is; Aventurine has a tendency to watch the others whenever they're all gathered, and he's been busy forming opinions on all of them - Alhaitham included.]
justscribing: (❖ 42)

[personal profile] justscribing 2024-06-02 05:54 am (UTC)(link)
Some of them are. [And some of them are people wholly disinteresting to Alhaitham. Aventurine isn't one of them, and it's precisely because of his sharp observation. How could Alhaitham not recognize his own habit, after all? In a situation like this, that makes Aventurine as much a fruitful ally as it does a threat.

His gaze flickers in a once over and he folds his arms.]
We can at least discern that whoever is behind this has both the wealth and power to compromise multiple people without any concern about their extravagant setup being disrupted. As for their motive... we know too little to create an accurate profile, but I believe this is likely for entertainment rather than study.
schematics: (💎 07)

[personal profile] schematics 2024-06-03 01:29 am (UTC)(link)
[Ah, not even bothering to play dumb around him, huh? Aventurine can certainly appreciate that - and the words remind him of something Ratio would say. It settles him a bit, and Aventurine rests a hand on his hip as he nods.]

I'd imagine we'd be in a proper lab if this were for study, but perhaps our little overseer is doing things their way. Too soon to tell, really.

[Which is frustrating, but more or less expected of this situation.]

Have you tried talking to them yet?

[Aside from the initial meeting with the Benefactor, there's a phone in each of the rooms that connects only to the Benefactor's line. It's an old-fashioned phone, the kind that has a proper dial, but attempting to input any numbers doesn't work.]
justscribing: (❖ 55)

[personal profile] justscribing 2024-06-03 05:40 pm (UTC)(link)
[There are aspects that make Alhaithan's more sure it isn't research: the overwrought set-up, or the inherent difficulty of being able to repeat and recreate the situation in a timely manner.

And the direct contact with their overseer for anything other than an emergency. If it was research, it would be so embarrassingly badly set up it would shame even first-years at the Akademiya.]


No. Have you?

[Someone would have tried, of course. It never had to be him.]
schematics: (💎 08)

[personal profile] schematics 2024-06-04 02:06 am (UTC)(link)
I have, yes.

[No sense in lying about it - as of right now, it's better to keep his options open, so hiding information from the others would be truly foolish.]

He's been as infuriatingly vague as you'd expect, though. The most I was really able to get out of him was a cryptic "wait in see" with regards to how exactly all of this will work if someone does decide to play his little game.

[That's not really a lie; Aventurine really didn't get anything useful from him. But it isn't the full truth either. After all, a gambler keeps their cards to themselves.]
justscribing: (❖ 56)

[personal profile] justscribing 2024-06-04 06:50 pm (UTC)(link)
[Alhaitham hums. He didn'texpect confronting the Benefactor to be where they get the most important answers. But it is a path to be eliminated.

And he's curious.]
What was it you asked him?
schematics: (💎 07)

[personal profile] schematics 2024-06-04 11:56 pm (UTC)(link)
Oh, just a few things.

[A dainty wave of his fingers may make it seem like that's all he's going to say, but after a moment of silence, Aventurine adds:]

I wanted to clarify some of the rules. The most I got is that he certainly seems convinced that someone will kill.

[Given the way this place is set up, he could just withhold food from them until someone kills and that would likely get someone to crack eventually. But Aventurine's guessing there's more to it than that.]
justscribing: (❖ 92)

[personal profile] justscribing 2024-06-06 08:58 pm (UTC)(link)
[Alhaitham is patient. Aventurine drags it out, and Alhaitham only continues to fix him with the same unwavering stare.

After a moment he leans back against the kitchen counter, folding his arms.]
Humans will generally prioritize their own survival when pushed.

[Though most people at the meeting had rejected the possibility--been offended by it, even. That's also normal when they haven't actually been pushed in any way.]

Do you believe we were chosen at random?